1. To get your machine ID on a non-Nvidia system for licensing purposes,
run this in a DOS window:
2. Use the included DGIndexIM in a DOS window to make your DGI index file on a non-Nvidia system:
dgindexim -i panama.264 -o panama.dgi
Alternatively, you can omit the previous indexing step and specify the source stream (instead of the
index file) in your Avisynth script. If the DGI index file is missing it will be created automatically.
To use this mode, DGIndexIM.exe must be in the same directory as DGDecodeIM.dll, and your license file
must be present there also.
3. Make sure libmfxsw32.dll is co-located with dgdecodeim.dll.
4. Here are typical Avisynth script lines:
dgsourceim("file.264", engine=1, debug=true)
5. The engine options chooses the decoding engine.
engine = 0: Intel automatic (uses HW if available, otherwise uses SW)
engine = 1: Intel HW
engine = 2: Intel SW
6. Due to a bug in the Intel SDK, when the Intel engine is used
to decode VC1 streams, SW mode is forced. To find out which mode the Intel engine
is using, you can use debug=true.
7. Currently only 32-bit operation is supported.
8. This beta expires on April 1, 2014.
Copyright (C) 2014 Donald A. Graft, All Rights Reserved