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Thema: madVR - high quality video renderer (GPU assisted)

  1. #141
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    17. February 2005
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    2.163

    Standard AW: madVR - high quality video renderer (GPU assisted)

    0.91.11

    Code:
    * fixed: HDR metadata via Nvidia's private API was broken in 64bit
    * added workaround for driver bug in Nvidia's private HDR API
    * improved Windows 10 HDR metadata support
    * D3D11 windowed mode now supports 10bit, if "HDR and Advanced Color" is on
    * improved AMD native 10bit DXVA decoding; drivers are still broken, though
    * downscaling after doubling now uses relaxed AR only for NGU Sharp + Standard

  2. #142
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    17. February 2005
    Beiträge
    2.163

    Standard AW: madVR - high quality video renderer (GPU assisted)

    0.92.0

    Code:
    * added new "display modes" -> "custom modes" settings tab
    * added support for native D3D11 DXVA hardware decoding (needs nightly LAV)
    * added support for outputting 10bit in fullscreen windowed mode (win10)
    * added optimized "let madVR decide" HDR configuration option
    * added support for AMD's private HDR switching API
    * added workaround for make Nvidia's private HDR switching API work better
    * added full-size EDID block reading (256 bytes instead of just 128)
    * added extended EDID parsing
    * improved frame drop/repeat estimates for xx/1.001 hz modes
    * fixed: deinterlacing of P010 software decoded videos was broken

  3. #143
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    17. February 2005
    Beiträge
    2.163

    Standard AW: madVR - high quality video renderer (GPU assisted)

    0.92.1

    Code:
    * fixed: depending on madVR settings, v0.92.0 crashed right at initialization
    * fixed: "display modes" were listed twice in the settings dialog

  4. #144
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    17. February 2005
    Beiträge
    2.163

    Standard AW: madVR - high quality video renderer (GPU assisted)

    0.92.2
    Code:
    * fixed: possible crash when stopping playback or freeing the madVR instance
    * fixed: DXVA2 decoding+downscaling produced wrong colors with HDR content
    * fixed: D3D11 DXVA decoding: crash when moving window to another monitor
    * fixed: D3D11 DXVA decoding: green screen with DX10 GPUs
    * fixed: D3D11 DXVA decoding: problems if video unexpectedly changes size
    * fixed: D3D11 DXVA decoding: detection for bad HDR metadata wasn't working
    * fixed: custom modes tab didn't show for AVR devices
    * fixed: custom modes tab didn't show when display modes was in a profile
    * fixed: D3D11 FSE mode was sometimes limited to 8bit instead of 10bit
    * fixed: HDR "let madVR decide" setting misbehaved for Intel GPUs
    * fixed: HDR metadata sent to display wasn't always correct
    * fixed: "HDR" profile bool was not set if HDR metadata was bad/unknown
    * fixed: some settings windows appeared behind a "always on top" media player
    * added support for sending MaxCLL/FALL HDR metadata (if available) to the TV
    * added "enable nvidia 3d.reg" to enable 3D playback with newer Nvidia drivers
    * if video HDR metadata is bad/missing, default HDR metadata is sent to TV now
    * when custom mode is deleted, measurements are now also deleted
    * Nvidia "try custom mode" timeout increased to 30 seconds

  5. #145
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    17. February 2005
    Beiträge
    2.163

    Standard AW: madVR - high quality video renderer (GPU assisted)

    0.92.3
    Code:
    * added extended screenshot functionality, new settings page etc
    * added "IMadVRFrameGrabber" interface for media player developers
    * added HDR support to madTPG
    * added (limited) support for cropping through the DirectShow pin info
    * slightly improved super-xbr weights
    * fixed: settings dialog (madHcCtrl) could crash for AMD users
    * fixed: Nvidia FSE HDR passthrough tweak stopped working in v0.92.2
    * fixed: D3D11 DXVA decoding: NNEDI3 chroma upscaling crashed
    * fixed: D3D11 DXVA decoding: sometimes froze for 5 seconds
    * fixed: using FSE seekbar in paused state could freeze media player
    * fixed: custom modes of secondary monitor showed primary monitor data
    * fixed: madTPG: mouse cursor could confuse the measurements
    * odd horizontal porches are punished with a higher compatibility hit now
    https://madshi.net/madVR.zip

  6. #146
    Foren Gott
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    17. February 2005
    Beiträge
    2.163

    Standard AW: madVR - high quality video renderer (GPU assisted)

    0.92.4

    Code:
    * fixed: HDR metadata transport didn't always work with AMD GPUs
    * fixed: potential crash issue introduced in v0.92.0
    * fixed: possible rendering slowdown issue introduced in v0.92.2
    * fixed: custom mode warning windows sometimes appeared in background
    * added logging to help find why custom mode measurements aren't recorded
    * screenshotting now uses NGU High instead of Very High
    * screenshotting now has a 5 second timeout instead of 2 seconds
    * slightly modified user interface for Nvidia custom mode creation

  7. #147
    Foren Gott
    Registriert seit
    17. February 2005
    Beiträge
    2.163

    Standard AW: madVR - high quality video renderer (GPU assisted)

    0.92.5
    Code:
    * added new algorithm "reduce compression artifacts"
    * added new algorithm "reduce random noise"
    * added file name tag and keyboard shortcut support for new algorithms
    * switched to igv's AdaptiveSharpen variant
    * custom mode optimization is now available for modes not created with madVR
    * fixed: mode optimization didn't work for Nvidia (introduced in v0.92.4)
    * fixed: ProgDVB: DXVA deinterlacing didn't activate after channel switch
    * fixed: potential freeze when freeing madVR instance
    * fixed: playback trouble after switching video files (introduced in v0.92)
    * fixed: screenshot memory leak

  8. #148
    Foren Gott
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    17. February 2005
    Beiträge
    2.163

    Standard AW: madVR - high quality video renderer (GPU assisted)

    0.92.6
    Code:
    * fixed crash introduced in v0.92.5
    * algos "reduce compression artifacts + random noise" now faster for chroma
    * added "deblockChroma" and "denoiseChroma" file tags
    https://madshi.net/madVR.zip

  9. #149
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    17. February 2005
    Beiträge
    2.163

    Standard AW: madVR - high quality video renderer (GPU assisted)

    0.92.7
    Code:
    * added experimental deblock option "don't reduce texture detail"
    * added experimental AdaptiveSharpen option "linear light"
    * added new lowest "reduce compression artifacts" strength
    * revisited "reduce random noise" strength levels, now from 1-12
    * updated AdaptiveSharpen to latest igv version

  10. #150
    Foren Gott
    Registriert seit
    17. February 2005
    Beiträge
    2.163

    Standard AW: madVR - high quality video renderer (GPU assisted)

    0.92.8
    Code:
    * added 3 new "reduce compression artifacts" strength steps between 1-4
    * removed deblock option "don't reduce texture detail", wasn't useful
    * replaced old "reduce random noise" strengths 1+2 with a new strength 1
    * fixed: key for increasing "reduce random noise" strength stopped at 5

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